While still undergrads, they collaborate on designing a game called Ichigo, which becomes a blockbuster. Almost silently, they bond over the Super Mario Bros. Sadie is there because her sister has cancer Sam has been in a horrific car accident, which killed his mother and crushed his left foot. Zevin's main characters, Sam Masur and Sadie Green, first meet in the game room of a children's hospital in Los Angeles when they're around 11 years old. That's true of Moby Dick, and it's certainly true of Tomorrow, and Tomorrow, and Tomorrow, which renders the process of designing a great video game as enthralling as the pursuit of that great white whale. Because, whatever its subject, when a novel is powerful enough, it transports us readers deep into worlds not our own. I'm not a "gamer" I know as much about expansion packs or terms like "adaptive tile refresh" as I do about harpooning a whale. After all, it's about two childhood friends who become legendary names in the world of video game design. When I first picked up Gabrielle Zevin's new novel, Tomorrow, and Tomorrow, and Tomorrow, I doubted I would stick with it.
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